![]() ![]() I agree-what happened to Half-Life's simple, non-intrusive "LOADING" bubble? I don't want big Aperture Science logos plastered onto the screen I'm saving those for the inevitable dearth of Portal 2 t-shirts. Overall, one of the main negatives with the game has appeared to be the loading screens. The ending is also nicely noncommital in the way of story, as I have come to expect from Valve. The co-op campaign is more true to the original Portal, with only sparse comments from GLaDOS in the way of lines, and the puzzles being brain-breakingly difficult even for 2 people. As Ive done with the logo, I created an icon in Photoshop and then used GIMP to export the image as a TGA file. Whether youre new to Source engine modding, or have experience with older versions, it is different fo. ![]() The ending is amazing, and the story retains Half-Life's vague, almost mean sense of withholding something. Now, for those of you out there who want to create your own Portal 2 mod, this guide is for you. Simmons as more cconventionally mad CEO Cave Johnson, and Act 3 has Stephen Merchant (that guy from The Office) as Wheatley, the power-mad, cheeky personality core. The game's three acts can be easily identified by which voice is talking to you: Act 1 brings the return of Portal 1's joyously mad AI GLaDOS, Act 2 brings J.K. This is also the central mechanic of Portal 2, but with less mind-numbing and more humorous, quotable sayings. Portal was a stellar game, that consisted almost solely of solving mind-bending puzzles while a disembodied voice spouts humorous, quotable saying in your ear. It's divided into three separate acts, each with new game mechanics that make for new experiences and puzzle methods throughout. The single player takes between six and ten hours, depending on how well-versed you are in the mechanics of Portal. It's a great puzzle game, with a steady difficulty curve, wonderfully developed characters, some sparkling moments of humor, and (perhaps most importantly for the internet) features several obviously memetic elements. ![]() And as a video game, it's virtually perfect. Black - water, propylene glycol, glycerine, FD&C red #40, blue #1, and yellow #6.I'm not going to judge Portal 2 based on the Potato Sack, I'm not going to judge it based on how it compares to Half-Life 2, I'm not going to I'm not going to judge Portal 2 based on the Potato Sack, I'm not going to judge it based on how it compares to Half-Life 2, I'm not going to judge it on its optional day 1 DLC, I'm going to judge it solely as a video game. Yellow - water, propylene glycol, glycerine, FD&C yellow #5. Magenta - water, propylene glycol, glycerine, FD&C red #3, blue #1, and red #40. Cyan - water, propylene glycol, glycerine, FD&C blue #1. INGREDIENTS: Tapioca Starch, Corn Syrup Solids, Microcrystalline Cellulose (E460), Sugar, Water, Glycerine (E422), Canola Oil, Polyglycerol Esters (E475), Titanium Dioxide (E171), Algin (E401), Potassium Sorbate (E202), Citric Acid (E330), Sodium Bicarbonate, Soy Lecithin (E322). Kosher! Gluten Free! Trans-Fat Free! No Peanut Products Added! Printed on high quality edible icing paper (not wafer or rice paper) using high quality edible ink, also certified kosher. Each topper is shipped in a plastic zip lock bag. Prints are professionally printed on compressed icing sheets. After 15 to 25 minutes the edible icing art will blend with the frosting to give your cake a professional look. Simply remove the edible icing art from backing and place on top of freshly iced cake or cupcakes. These are an easy and inexpensive way to make your cake look like a masterpiece. Please select a size from the dropdown above that fits your dessert! You can attach a note with your order on the Shopping Cart page for any free personalization you want added to your Edible Cake Topper.Įdible icing art is a great way to make a cake and cupcakes look fantastic and professional. Create a birthday cake with this Edible Cake Topper Image from A Birthday Place. ![]()
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