![]() ![]() Unfortunately, in my time with Will of the Wisps on Xbox One X,, there have been a number of performance issues. It’s a wonderful blend of artistic design and platforming design. Meanwhile, the whole thing looks like a dream through the lens of a kaleidoscope. Bubbles surface from the bottom of its many ponds, and Ori can use them to bound upward, streams of fast-moving water prevent Ori from progressing without a special ability, and blue orchids that Ori can dash off of hang from the ceiling. One area in particular, the ‘Luma Pools’, pops with pinks, purples and blues. One advantage to the vastness of its design is that Will of the Wisps is wonderfully diverse. I’ve had several deaths that can be attributed to losing track of where Ori is in the midst of everything. Especially when scaled with some of the immense backgrounds, creatures, and particle effects, it’s easy to lose track of where Ori is. It’s almost the antithesis of something like Hollow Knight, which distinguishes its world with sharp contrast between things you can and cannot interact with. For instance, there is a very subtle difference between vines Ori can grab onto and those that are just there for aesthetic purposes. It did take me a little while to adapt, since it all blends together pretty seamlessly. It perfectly melds a naturalistic design, with pop-off-the-screen colors and lighting, as well as strong platforming. More so than just about any game on the planet, Will of the Wisps is beautiful to look at. And if that isn’t enough, Will of the Wisps did everything it could to make me want to set my eyes on its magnificent art design. The game does a really nice job of making these efforts worth your while, with a strong mix of intrinsically motivated resolutions, like slaying a wolf and returning one of its teeth to a little creature who wants to be able to brag about his bravery to friends, and extrinsically motivated resolutions, like a heap of XP that can be used on new abilities. New abilities can be found in hard-to-reach spots that require skilled platforming. Side quests are tucked away in small, intimately designed spaces – like tiny fishing ponds or huts hidden in the trees. In my 15 hours with the game thus far, I’ve worked mercilessly toward seeing each and every corner of what Will of the Wisps has to offer. Ori and the Will of the Wisps has strikingly good world design. ![]()
0 Comments
Leave a Reply. |